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01
The real workflow, from brief to publish
≈ 6 minA commercial clip made with AI moves through the same stations as one shot on set. Brief, moodboard, references, keyframes, animation, edit, sound, export. What changes is the cost of trying again. This lesson maps the chain and the models behind each station. It also gives you five questions to judge a shot. Does it read? Does it hold the brand? Does it cut, and does it sound right? Would the client sign it?
PracticeOpen the video hub and write the brief for a 15-second product clip in five lines. Product, promise, audience, platform, mood.
Open the video hub → -
02
A visual language that survives forty generations
≈ 7 minConsistency is the whole job. Decide the lens, the depth of field and the light before you write a single prompt. Then keep the same words in every one. Lenses and light are vocabulary the models understand. A moody brief becomes 35mm, shallow focus, single warm key from the left. Write the shot list with a text model, one line per shot, in that vocabulary.
PracticeTurn your brief into a six-shot list. Each line names the lens, the light and one action. Use the prompt enhancer if a line feels vague.
Sharpen the shot list → -
03
Moodboard and references: the technical start
≈ 6 minA moodboard is not decoration. It is the set of files you will hand to the model over and over. A character reference, a product reference, a palette, three texture stills. Generate the character once, front-facing, evenly lit, neutral expression. Save it. Every later shot starts from that file, not from a fresh description of the same person.
PracticeGenerate one character reference and one product still. Keep both. They are the anchors for every lesson that follows.
Make the character reference → -
04
Keyframes: build the shot before it moves
≈ 7 minAnimation tools are only as good as the still they start from. For each shot in the list, generate the first frame as an image. Composition, light and product placement locked. Fix small faults in the image editor before animating. An error in the frame becomes an error in every frame. Line the keyframes up in order. If the sequence tells the story as stills, the film will too.
PracticeGenerate the first frame for three shots from your list, using the character reference. Fix one flaw with the image editor.
Fix a keyframe → -
05
Bring the frame to life: image-to-video
≈ 8 minImage-to-video keeps what you approved and adds motion. Text-to-video invents both. Start from the keyframe and describe only the movement. What the camera does, what the subject does, nothing about the look. Simple instructions are more stable than clever ones. Test three motion variants at 4 seconds before you commit to a long take. A change of daylight or a morph inside the shot is a prompt line, not a new shot.
PracticeAnimate two of your keyframes with a slow push-in and one clear action each. Judge which variant reads best in the first second.
Animate a keyframe → -
06
Control the scene in motion
≈ 8 minTwo techniques carry a character between shots. A start frame and an end frame pin the shot at both ends. The model fills the middle instead of wandering. A reference image keeps the face. For dialogue, generate the line as audio first, then lip-sync the shot to it. An actor reference, a short recording of your own face, steers expression better than any adjective.
PracticeGenerate one shot with a spoken line: make the voice, then sync the character to it. Listen for the consonants.
Sync a line of dialogue → -
07
Pick the shots that work
≈ 5 minEvery generative model has the same three weak spots. Hands touching objects, more than two people in frame, precise choreography. Plan around them instead of fighting them. Shoot the product hero without hands, cut to a hand in a separate shot, keep crowds in the background. Then select for story, not for spectacle. A plain shot that cuts well beats a beautiful one that does not.
PracticeLay your generated shots in order and cut the ones that break the story. Note which failed and why, so the next brief avoids it.
Regenerate the weak shot → -
08
Video-to-video: change the footage, keep the shot
≈ 7 minVideo-to-video rewrites what is in the frame without reshooting. Swap the background, remove a passer-by, change the outfit. The trap is scope: the more of the frame you change, the more the rest drifts. Name what must stay, test four seconds, then run the full clip. When more than half the frame changes, a fresh generation is cheaper than a rescue.
PracticeTake one finished shot and change only its background. Then remove one object from another shot. Compare what drifted.
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09
Relight and upscale the finals
≈ 6 minLight can move after the fact. A relight pass turns a flat midday shot into golden hour, with shadows that follow. Do it before the upscale, because the upscaler sharpens whatever it is given, faults included. Upscale only the shots that survived selection, at the resolution the platform actually shows. 1080p for social, 4K for a screen or a print frame.
PracticeRelight your hero shot to the brief's mood, then upscale it to 1080p. Compare the three versions side by side.
Relight the hero frame → -
10
Edit: rhythm, color, graphics, formats
≈ 8 minThe edit is where AI footage becomes a film. Cut to a tempo, even without music, and hold the hero shot longest. Grade every shot toward one palette so the sequence feels like a single camera. Type and logos go on last, in a still that does not move behind them. Then export the variants the platforms want: 16:9, 9:16, 4:3, 1:1, each reframed rather than cropped blindly.
PracticeGrade three shots to one look and add a packshot with your logo. Then export a 9:16 version of the hero shot.
Grade the sequence → -
11
Sound and language versions
≈ 7 minSound is half the film and the cheapest half to get right. Generate ambience and effects to the picture, not the other way around. For voice, clone a consenting speaker once and reuse the voice across versions. Translate the script, generate the new track, lip-sync the on-camera lines. One clip becomes five language versions from the same edit.
PracticeAdd ambience to your hero shot, generate the voiceover, then produce a second language version with the video translator.
Make a language version → -
12
Rights, disclosure and what comes next
≈ 6 minFootage generated with paid credits is yours to use commercially, within the model's license, but the people in it are not. A face and a voice need a license that names the use and the contexts that are off limits. The EU AI Act asks you to disclose synthetic media where a viewer could be misled. Split responsibility in writing: who generates, who approves, who publishes. Then watch the model landscape, because the tool you learned this month will be replaced next month.
PracticeWrite the disclosure line for your clip and list every face and voice in it with its license status.
Ship the clip →
You have a finished clip and a workflow you can run again tomorrow with a different brief. The models will change. The stations will not.
Start the next production →Finished a course? Take a 20-question test and get a free, verifiable AI certificate.
Take the free test →How to work through this
Each lesson ends in a task you can run in about two minutes. The reading is the shorter half. The part that teaches you something is the run, because the result argues back.
Do the tasks in order. Later lessons assume the settings from earlier ones. Skipping ahead usually means an expensive model on a prompt that was not ready.
Keep the link from every run you liked. It carries the model and the settings, so a good result is repeatable without remembering how you got there.
What the course costs to follow
Reading is free and needs no account. Only the tasks cost credits, and a new account starts with 100 of them without a card.
Free credits cover the tasks that run on fast image models. Tasks on video, music, voice and premium image models need a credit pack. If a lesson suggests an expensive model, it also says what the cheaper draft version is.
Each task shows its credit cost before you run it. A practice run never costs more than you expect.
Questions about
Do I need an account to read this?
No. The lessons are open. An account is needed only to run the tasks, and it starts with 100 free credits.
How long does the course take?
About 81 minutes, tasks included. Reading alone is quicker, but reading without running is how people forget it a week later.
Do I need any experience?
No. The first lesson assumes you have never written a prompt. The later ones assume you did the earlier tasks.
Can I use what I make here?
Yes, on paid packs, under the UGESI terms and the license of the model that produced the result.