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AI character animation

Upload a character and describe the movement, or add a clip to copy its motion. Kling 3.0 and Kling 3.0 Motion Control do the animating.

  • Upload a character image and describe the move
  • Or add a clip and copy its motion with Motion Control
  • Five presets, from wave hello to sit down
  • 720p or 1080p, priced per second
Made with AI on Ugesi: a drawn knight stepping off a sketchbook page with ghosted walking poses behind it.
Example result
Your image
Click or drop a file JPG, PNG or WebP, up to 10 MB.
Your video (optional)
Click or drop a file MP4, MOV or WebM, up to 100 MB.
What matters most?

Sets the resolution of this model. The model stays the same.

Style preset (optional)
Guided mode. Pick, do not write. (optional)
Camera move
Light
Pace
Mood

Your picks are added to your prompt when you generate. Your own text stays untouched.

Model
Duration
Resolution
Cost of this generation
27 credits / s
102 credits

New accounts get 100 free credits for fast image models. Create an account

  • No subscription needed
  • Rate shown before you generate
  • Your inputs are never used for training

Create a free account to generate. New accounts get 100 credits for fast image models once the email is confirmed, valid 30 days. Create account →

How to use Animate Character

  1. Upload the character

    Add the character under Your image: full body visible, sharp, on a plain background. Keep hands and feet inside the frame. JPG, PNG or WebP up to 10 MB. Use a character you own or generated yourself.

  2. Add a reference clip (optional), confirm consent

    To copy a movement, upload a short clip under Your video and pick Kling 3.0 Motion Control under Model. Use one person, full body in frame, a clean background and a steady camera. MP4, MOV or WebM up to 100 MB. With a clip, the result is as long as the clip, from 3 to 30 seconds. Check the consent box: the footage must be yours or licensed.

  3. Describe the move, set the length

    Pick a preset such as Wave hello or Dance, or write the movement in "Describe the movement". For example: "waves twice, then smiles at the camera". With Kling 3.0 the motion comes from this text, so do not leave it empty. Then choose Duration (5, 10 or 15 seconds) and Resolution (720p or 1080p).

  4. Check face and hands, then refine

    Press "Animate character" and check the face and hands on close frames. If the face drifts, use a sharper image with the face clearly visible. If the motion goes wrong, ask for one simple action per clip with a still camera.

What a real job costs here

Runs on this page cost 27 credits per second. At the best pack rate that is about $0.2874 per second. A 6-second clip costs 162 credits, roughly $1.72.

PackCredits Seconds with Kling 3.0
$9750 27
$191,650 61
$393,500 129
$797,300 270
$14914,000 518

Choosing between the models on this page

Kling 3.0: Action, product handling and anything where physics has to look right. Physical motion at 1080p. Watch out for: no sound: clips come back silent.

Kling 3.0 Motion Control: Making a character from one photo perform a move recorded in another video. Copies body movement and gestures from a reference video. Watch out for: reference video must run 3 to 30 seconds.

Two ways to set the motion

Describe it, and Kling 3.0 animates your character from the image and the text. Or upload a reference clip and pick Kling 3.0 Motion Control. The character then performs the moves from the clip, and the clip sets the length.

Where it changes the workflow

Dance clips, gesture loops, walk cycles and product presenters. The presets write these moves out in full; pick one, then change the wording to fit your character.

Consent is required

Reference footage must be yours or licensed. The character must be yours or generated. The consent box is enforced.

Frequently asked questions

Does the reference clip shape the motion?

Yes, with Kling 3.0 Motion Control. It copies the movement and timing of the clip onto your character. Kling 3.0 ignores the clip and follows your text.

Does the character keep its face?

Identity is preserved as far as the model allows. Judge on close frames and rerun if it drifts.

How is it priced?

Per second of output video. Kling 3.0 costs 27 credits per second at 1080p and less at 720p. Motion Control costs 27 credits per second of your clip at 1080p. The total is shown before you generate.

Is this Wan 2.2 Animate?

No. Its provider no longer offers Wan 2.2 Animate. Kling 3.0 Motion Control does the same job: it moves your character with the motion from a clip.

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