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Kling 3.0 Motion Control - AI Model API and Pricing

Kuaishou · Video · 27 credits per second

For anyone who has a performance on video and a character in a photo and wants the two joined. Your clip decides the length and the bill: 27 credits for each second of it.

specs, rate and where it runs

What it is good at

  • Copies body movement and gestures from a reference video
  • Keeps the character from one photo
  • Clips from 3 to 30 seconds

What it costs here

27 credits per second.

Resolutions: 720p, 1080p.

Where it falls short

  • Reference video must run 3 to 30 seconds
  • Head and full body should be visible in the photo
  • Very fast or hidden movement can blur

Jobs this engine handles well

Think of it as a puppet rig with two inputs. A phone video of a friend doing a dance trend becomes your mascot doing the same steps. A presenter's hand gestures from a pitch rehearsal move onto an illustrated host. A product tester's unboxing motion transfers onto a stylized avatar for a channel intro.

Open the Motion Control tool. It takes two uploads, an image and a video. There are no presets to choose from, so the inputs carry the whole result. A short text note is optional. Use it for small things like lighting or background mood. An example is "soft studio light, plain gray backdrop, keep the jacket red".

Preparing the photo and the clip

The character photo needs the head and the full body in frame. A cropped waist-up portrait leaves the engine guessing about legs and feet. The guesses show the moment the dance starts. Stand the subject against a plain wall, arms slightly away from the torso. That keeps the outline easy to read.

The reference clip must run between 3 and 30 seconds. One performer, a locked-off camera and clothes that contrast with the background give the cleanest transfer. Very fast spins or hands that pass behind the body are where blur appears. Trim those moments out before you upload rather than paying for them.

Resolution and what a clip costs

You choose 720p or 1080p. Use 720p while you check that the motion maps correctly onto the character. Then rerun the approved clip at 1080p for delivery.

A 5-second reference costs 135 credits, about $1.44 at the largest pack. A 10-second one costs 270 credits, about $2.87. Among the 31 models that bill video by the second, this one sits sixth from the cheapest. Rates in that group run from a floor of 10 to a ceiling of 205 credits.

When another engine is the better buy

Genjutsu, at 205 credits per second, is for recasting a whole existing clip with its camera moves and timing. It accepts up to eight reference images. Without any performance video, Kling 3.0 generates motion from a prompt at the same 27 credits per second.

Where to actually run it

What it costs to actually use

PackCreditsSeconds
$975027
$191,65061
$393,500129
$797,300270
$14914,000518

Close alternatives

Kling 3.0 Motion Control API

curl -X POST https://ugesi.com/api/generate \
  -H "Authorization: Bearer YOUR_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{
    "model": "kling-motion-control",
    "prompt": "a product shot on white marble",
    "image_url": "https://ugesi.com/media/...",
    "video_url": "https://ugesi.com/media/...",
    "consent": true
  }'

The API comes with every credit pack, from Lite to Enterprise, and uses the same balance as the website. API documentation and access →

License and terms of use

Outputs made with paid credits can be used commercially. The maker's own rules for Kling 3.0 Motion Control also apply (Kling AI API terms). The full rules are in our Terms of service.

Questions about Kling 3.0 Motion Control

How long will my Kling Motion Control result be?

As long as your reference clip. Upload anything from 3 to 30 seconds and the output follows that length. If you only need part of the performance, trim the clip first.

Can I use a headshot as the character image?

It works poorly. The engine expects the head and full body to be visible. With only a face, it has to invent the body, and limbs often look wrong once the movement begins.

Why did the hands blur in my dance clip?

Very fast or hidden movement is the known weak spot. Pick a take where the hands stay in view and the moves are clear. You can also slow the reference down before uploading it.

Do I need permission from the people in the video?

Yes. Everyone who appears in the photo or in the reference clip must have agreed to being used this way. That applies to a dancer, a friend or a model alike.

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